Posts Tagged ‘game design’

Game On!

Friday, November 5th, 2010

Video Games

When ATETV launched its web program last year, our first Episode included a segment on the Simulation and Game Development Program at Wake Technical Community College, where we heard from a student who was coupling her love of video games with her scientific and medical interests to develop a simulation program to help people learn how to perform CPR.

Video simulation programs are widely used in the field of medicine, helping to train nurses, technicians and doctors. But as we’ve discovered, today’s video simulations are rapidly evolving to help users better understand a wide variety of the scientific and medical issues and challenges that we face today.

At the University of Southern California Institute for Creative Technologies, for example, the LA Times reports that computer-simulated “humans” are being created by groups of psychologists, engineers and scientists to help train military troops about post-traumatic stress disorder. These virtual soldiers are also helping real-life soldiers to transition back into civilian life.

Another example of a program looking at the issues of the day is “Inside the Haiti Earthquake,” a first-person simulation based on documentary footage from Haiti. The program is designed to help users to understand the perspective of three individuals – an earthquake survivor, aid worker, and journalist – and to deepen their understanding of the challenges and conflicts involved in each of the roles, and the complexity and difficulties of relief work in disaster situations. You can read more about this unique project in this interview with the Huffington Post.

Still another new video game helps players better understand global climate change. Called “Fate of the World,” this “global strategy game” enables players to decide how the world will “respond to rising temperatures, heaving populations, dwindling resources, and crumbling ecosystems….” As adviser Diana Liverman of the University of Arizona’s Institute of the Environment noted in an interview, “This [game] is another way to improve climate literacy….in order to destroy the world you would have to know a lot about climate change, emissions, world geography and politics and how they combine with other factors to create a catastrophe.”

If these examples have left you curious about a career in Simulation and Game Development, check out this special issue of Community College Week published last spring. There you can learn more about the industry, the job opportunities, and some of the community colleges where programs in Simulation and Game development are offered.

Game On!

ATETV Episode 21: Industry/Community College Partnerships

Monday, February 8th, 2010

Last week we focused on the demand for technician jobs, green and otherwise. This week we’re looking at how community colleges are teaming up with industry leaders to meet that demand.

“We couldn’t exist without the technical college,” says Jill Heiden of ESAB Welding and Cutting Products in South Carolina. “They create the students that help us produce our products.”

And because these students are so vital, industry has taken an active role in their education. “Industry partners are valuable at helping you develop curriculum in the college,” says Elaine Craft, head of the South Carolina ATE Center. “You discuss what it is that they need and how you can best meet those needs.”

That industry/education partnership is going strong in South Carolina, but it’s an important part of ATE programs across the country. At The College of the Mainland in Texas, Process Technology students like Umair Virani are learning how to use the same equipment in the field at major oil refineries. Umair actually has a bachelor’s degree in chemistry, but he decided he wanted hands-on experience that would let him work in an environment outside the lab.

Finally, we visit the Video Simulation and Game Development program at Wake Technical Community College, which is located near the Research Triangle in North Carolina, a hotbed of the game industry. Wake Technical’s Kai Wang says one of the missions of the program is “trying to meet local industry demand” from those game makers.

To accomplish that, the school asks the industry for input. “We work very closely with industry representatives, advisory committees, and they really drive what we train individuals on,” explains Wake’s Robert Grove. “When students are finished with us, they are ready to enter the workforce because we have designed that program based upon what they have told us to do.”

Whether it’s video game design, oil refining or high-tech manufacturing, employers are looking for specific skills. By working with them directly, community colleges are making sure that the lessons they are teaching are preparing students for the real world.

ATETV Episode 16: ATE in Virtual and Real Worlds

Thursday, January 7th, 2010

Technology is changing the way we interact with the physical world; it even lets us create entire digital realities that exist only within a computer. This week we look at three ATE programs operating at different spots on the spectrum between reality and virtual reality.

First, we visit the simulation and game development program at Wake Technical Community College, where students are immersed in virtual worlds of their own design. The curriculum is intense; student Ryan Snell recalls a class where he had to make a new video game every two weeks. “It was the greatest experience I’ve ever had,” he says. Another student, Aisha Eskandari, is adding a side project to her course load, coding a simulation to teach people CPR. Her work is a good example of virtual reality having a positive impact on the real world.

Another blending of the real and virtual is geospatial technology, which creates digital maps of the physical world. Central Piedmont Community College is spreading the word about this growing field by reaching out to high school students. “Students can take our courses free of charge while in high school, and get college credit as well as high school credit, and earn a certificate before they ever come here as a college student,” says Central Piedmont’s Rodney Jackson.

If geospatial technology straddles the real and the virtual, civil engineering is all about building the infrastructure that makes the real world work. That’s the appeal for Bristol Community College student Vittorio Pascal, who’s come back to school to change careers. “I like the possibility of a work environment where I’m not necessarily crammed into a four-by-four cube.”

Whether you want to work out in field like Vittorio or are more comfortable in front of a computer, chances are there’s an ATE program that will appeal to you.

ATE and This Year’s Hottest Gifts

Monday, January 4th, 2010

We talk a lot on this blog about the practical, real-world application of ATE programs. In keeping with the holiday spirit, we’re going to do that this week by taking a look at some of the loot you might be playing with this winter break.

GPS: Perhaps you got a GPS device for your car this year, or a new smartphone with GPS capabilities. If so, you’re part of the growing number of consumers making use of Geospatial Information Services (GIS), a hot field that keeps coming up on ATETV. GIS has major industrial applications as well, from agricultural technology to environmental engineering.

3-D & CGI: One of the hottest movies this holiday season has been Avatar, which is pushing the boundaries of 3-D and computer-generated imagery (CGI). The same can be said for the hottest video games, which every year get closer and closer to photorealism. If you’re a sci-fi fan or avid gamer, you might considering enrolling in an ATE program in game design, simulation design or drafting and graphics engineering at your local community college. New technology is even letting students “print” their designs as 3-D models.

Gadgets: When it comes to geek gifts, Internet connectivity is the latest trend. From smartphones that can surf the Web to e-readers that download books wirelessly to HDTVs that can plug directly into a home network, the hottest gadgets rely on the ’Net for their killer features. In Information and Communications Technology (ICT) programs like the one at Springfield Technical Community College, students learn how to keep networks online and secure.

Science Gifts: Then there are the classic gifts for the science-minded: microscopes, chemistry sets and remote-control robotics kits. If you received one of these gifts, you might enjoy an ATE program. Biotechnology student Shain Eighmey got his first microscope when he was five, a gift that sparked a lifelong interest in biology. More mechanically inclined? At Bristol Community College, students graduate from Erector sets and radio-controlled cars to building fully functional underwater robots.

So as you’re enjoying your gifts from this past holiday season, think about the science and technology that goes into them. Maybe you’ll be inspired to look into an ATE program!