ATETV Episode 16: ATE in Virtual and Real Worlds

Technology is changing the way we interact with the physical world; it even lets us create entire digital realities that exist only within a computer. This week we look at three ATE programs operating at different spots on the spectrum between reality and virtual reality.

First, we visit the simulation and game development program at Wake Technical Community College, where students are immersed in virtual worlds of their own design. The curriculum is intense; student Ryan Snell recalls a class where he had to make a new video game every two weeks. “It was the greatest experience I’ve ever had,” he says. Another student, Aisha Eskandari, is adding a side project to her course load, coding a simulation to teach people CPR. Her work is a good example of virtual reality having a positive impact on the real world.

Another blending of the real and virtual is geospatial technology, which creates digital maps of the physical world. Central Piedmont Community College is spreading the word about this growing field by reaching out to high school students. “Students can take our courses free of charge while in high school, and get college credit as well as high school credit, and earn a certificate before they ever come here as a college student,” says Central Piedmont’s Rodney Jackson.

If geospatial technology straddles the real and the virtual, civil engineering is all about building the infrastructure that makes the real world work. That’s the appeal for Bristol Community College student Vittorio Pascal, who’s come back to school to change careers. “I like the possibility of a work environment where I’m not necessarily crammed into a four-by-four cube.”

Whether you want to work out in field like Vittorio or are more comfortable in front of a computer, chances are there’s an ATE program that will appeal to you.

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